Craftsman Emil Morrison  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 40 M 9 (1) 8 (0) 8 (0) 9 (1) 10 (1) 6 (0)9889A6
Inactive
 
Skills
Animals 0
Art (Performing) 0
Carouse 0
Deception 1
Diplomat 3
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Citizen Worker Craftsman45
 
Name Type Affinity Enmity Power Influence Species
Minerva Reed Enemy 0 4 4 3 Ne Kraeda ren Kelva (F/89)
Minerva Reed gains in power and influence.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 An investigation, tour, project or expedition goes wrong, stranding Emil Morrison far from home.
2 19 Became a Citizen (Worker).
2 20 Emil Morrison's business expands, Emil Morrison's corporation grows, or the colony thrives.
2 23 Promoted to Citizen (Worker) rank 1.
3 23 Continued as Citizen (Worker).
3 26 Emil Morrison learn something Emil Morrison should not have – a corporate secret, a political scandal – which Emil Morrison can profit from illegally.
3 27 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 27 Continued as Citizen (Worker).
4 30 Emil Morrison gain experience in a technical field as a computer operator or surveyor.
4 31 Promoted to Citizen (Worker) rank 3.
5 31 Continued as Citizen (Worker).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
5 35 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 35 Continued as Citizen (Worker).
6 38 Emil Morrison's business expands, Emil Morrison's corporation grows, or the colony thrives.
6 39 Forced to muster out.
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