Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Scholar (Physician). |
2 |
21 |
Amnesia. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
25 |
Entangled in a bureaucratic or legal morass that distracts Emmet Stewart from Emmet Stewart's work. |
3 |
27 |
Promoted to Scholar (Physician) rank 2. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 3. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Scarred. Fully recovered. |
6 |
32 |
Failed to qualify for Thief (Rogue). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
33 |
Emmet Stewart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Became a Citizen (Corporate). |
7 |
35 |
Emmet Stewart befriend a superior in the corporation or the colony. |
7 |
37 |
Promoted to Citizen (Corporate) rank 1. |