Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Ennis Chambers do not know what happened to Ennis Chambers. There is a gap in Ennis Chambers's memory. |
4 |
25 |
Became a Agent (Corporate Agent). |
4 |
29 |
Uncover a major conspiracy against Ennis Chambers's employers. |
4 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
29 |
Voluntarily left Corporate Agent |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Attempted a risky adventure and was sent to prison. |
6 |
33 |
Became a Prisoner (Fixer). |
6 |
36 |
A guard takes a dislike to Ennis Chambers. |