Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Ephraim McPherson far from home. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Display heroism in battle. |
4 |
33 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
33 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
5 |
33 |
Voluntarily left Cavalry |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Ephraim McPherson easily defeat. |
5 |
37 |
Gain Enemy if Ephraim McPherson don't already have one. |