Ephriam Hunter  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 40 M 4 (-1) 10 (1) 7 (0) 5 (-1) 5 (-1) 8 (0)4A7558
Driven, Silky, Eager
 
Skills
Admin 2
Advocate 1
Broker 0
Deception 1
Diplomat 0
Electronics 0
Leadership 0
Medic 0
Seafarer 0
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Citizen Corporate 13
Drifter Wanderer 13
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Ephriam Hunter learn something Ephriam Hunter should not have – a corporate secret, a political scandal – which Ephriam Hunter can profit from illegally.
2 22 Continued as Citizen (Corporate).
2 26 Good fortune
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 30 A revolution, attack or other unusual event throws Ephriam Hunter's life into chaos, forcing Ephriam Hunter to leave the planet.
4 30 Became a Drifter (Wanderer).
4 32 Ephriam Hunter do not know what happened to Ephriam Hunter. There is a gap in Ephriam Hunter's memory.
5 32 Failed to qualify for Scientist (Scholar).
5 32 Continued as Drifter (Wanderer).
6 36 Continued as Drifter (Wanderer).
6 37 Attacked by enemies and injured.
6 37 Injured. Fully recovered. Owe 5,000 for medical bills.
6 37 Gain Enemy if Ephriam Hunter don't already have one.
6 40 Promoted to Drifter (Wanderer) rank 1.
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