Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Ephriam Hunter learn something Ephriam Hunter should not have – a corporate secret, a political scandal – which Ephriam Hunter can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
A revolution, attack or other unusual event throws Ephriam Hunter's life into chaos, forcing Ephriam Hunter to leave the planet. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Ephriam Hunter do not know what happened to Ephriam Hunter. There is a gap in Ephriam Hunter's memory. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Gain Enemy if Ephriam Hunter don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |