Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Free Trader (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Ephriam Mcandrew refused an offer of inducements to betray Ephriam Mcandrew's faith. Gain 5 enemies. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Ephriam Mcandrew accepted an offer of inducements to betray Ephriam Mcandrew's faith. Gain 200,000 in cash. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Ephriam Mcandrew's Contacts or Allies betrays Ephriam Mcandrew, ending Ephriam Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |