Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Erick Mitchell's Contacts or Allies betrays Erick Mitchell, ending Erick Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Erick Mitchell refused an offer of inducements to betray Erick Mitchell's faith. Gain 2 enemies. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Erick Mitchell secretly provide religious rites for a dying leader or noble, although they do not share Erick Mitchell's faith. Gain an Ally in the family and a Rival who disagrees with Erick Mitchell's choice. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Opponents of Erick Mitchell's belief system ambush Erick Mitchell. |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |