Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Ernie Ray do not know what happened to Ernie Ray. There is a gap in Ernie Ray's memory. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Continued as Drifter (Wanderer). |
2 |
21 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
21 |
Became a Citizen (Corporate). |
3 |
23 |
A revolution, attack or other unusual event throws Ernie Ray's life into chaos, forcing Ernie Ray to leave the planet. |
4 |
23 |
Switched to Drifter (Barbarian). |
4 |
26 |
Betrayed by a friend. One of Ernie Ray's Contacts or Allies betrays Ernie Ray, ending Ernie Ray's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Became a Scout (Courier). |
5 |
30 |
Perform an exemplary service for the scouts. |
6 |
30 |
Attempted to change assignments. |
6 |
30 |
Switched to Scout (Explorer) with previous rank. |
6 |
34 |
Ernie Ray's ship is damaged, and Ernie Ray have to hitch-hike Ernie Ray's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
38 |
Amnesia. |