Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
23 |
Ernie Seddon learn something Ernie Seddon should not have – a corporate secret, a political scandal – which Ernie Seddon can profit from illegally. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Severely injured. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Ernie Seddon don't already have one. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Ernie Seddon's Contacts or Allies betrays Ernie Seddon, ending Ernie Seddon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Flight). |
6 |
37 |
Ernie Seddon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
39 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |