Scout Ervin Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 40 M 5 (-1) 6 (0) 9 (1) 9 (1) 11 (1) 4 (-1)5699B4
Stimulating, Linear, Addict
 
Skills
Admin 0
Art (Performing) 0
Astrogation 0
Athletics 0
Broker 0
Drive (Wheel) 1
Electronics 0
Jack-of-All-Trades 1
Mechanic 1
Medic 2
Persuade 2
Profession (Hostile Environment/High-G) 1
Seafarer 0
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader34
Drifter Barbarian 01
Scout Explorer Scout11
 
Name Type Affinity Enmity Power Influence Species
Delphia Wigram Contact 3 1 0 2 Trexen (F/86)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 23 Make an unexpected connection outside Ervin Tow's normal circles. Gain a Contact.
2 26 Forced to continue current assignment.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 29 Given advanced training in a specialist field
3 30 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
4 30 Continued as Merchant (Free Trader).
4 33 A series of bad deals and decisions force Ervin Tow into bankruptcy. Ervin Tow salvages what Ervin Tow can.
5 33 Became a Drifter (Barbarian).
5 36 Betrayed by a friend. One of Ervin Tow's Contacts or Allies betrays Ervin Tow, ending Ervin Tow's career. That Contact or Ally becomes a Rival or Enemy.
6 36 Became a Scout (Explorer).
6 39 Psychologically damaged by Ervin Tow's time in the scouts.
6 40 Promoted to Scout (Explorer) rank 1 with the new title Scout.
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