Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Ervin Tow's normal circles. Gain a Contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A series of bad deals and decisions force Ervin Tow into bankruptcy. Ervin Tow salvages what Ervin Tow can. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Ervin Tow's Contacts or Allies betrays Ervin Tow, ending Ervin Tow's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scout (Explorer). |
6 |
39 |
Psychologically damaged by Ervin Tow's time in the scouts. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |