Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Esha run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
20 |
Continued as Drifter (Wanderer). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Became a Army (Army Support) with the new title Private. |
4 |
26 |
Assigned to an urbanised planet torn by war. |
4 |
28 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
28 |
Continued as Army (Army Support). |
5 |
30 |
Esha is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
30 |
Became a Rogue (Thief). |
6 |
32 |
Esha spend months in the dangerous criminal underworld. |
6 |
34 |
Promoted to Rogue (Thief) rank 1. |
7 |
34 |
Continued as Rogue (Thief). |
7 |
35 |
A police detective or rival criminal forces Esha to flee and vows to hunt Esha down. Gain an Enemy. |
8 |
35 |
Failed to qualify for Colonist (Citizen). |
8 |
35 |
Switched to Drifter (Scavenger). |
8 |
39 |
Attacked by enemies and injured. |
8 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Gain Enemy if Esha don't already have one. |
9 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
39 |
Retired at age 39. |