Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Essie Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Essie Farrell fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Essie Farrell's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
When dealing with an alien race, Essie Farrell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Essie Farrell do not know what happened to Essie Farrell. There is a gap in Essie Farrell's memory. |