Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
26 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Artist) rank 1. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
32 |
Join homeworld’s celebrity circles |
4 |
32 |
Gain a contact |
4 |
32 |
Promoted to Entertainer (Artist) rank 2. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
36 |
Promoted to Entertainer (Artist) rank 3. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Ethel Fitzsimons far from home. |