Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Evert Forbes is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Evert Forbes as an Enemy. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
When dealing with an alien race, Evert Forbes botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Evert Forbes botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Evert Forbes's ship is damaged, and Evert Forbes have to hitch-hike Evert Forbes's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Evert Forbes's ship is damaged, and Evert Forbes have to hitch-hike Evert Forbes's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
36 |
Became a Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Evert Forbes's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |