Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Evert Jensen's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Evert Jensen have no idea what happened to Evert Jensen – they found Evert Jensen's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
A series of bad deals and decisions force Evert Jensen into bankruptcy. Evert Jensen salvages what Evert Jensen can. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
31 |
A mission goes wrong and Evert Jensen is stranded behind enemy lines. Ejected from the service. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was injured. |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Evert Jensen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |