Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Finis Batt's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Finis Batt's trade routes and contacts, forcing Finis Batt to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Serve as the courier for an important message from the Imperium. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
30 |
Became a Scholar (Physician). |
5 |
34 |
Gained a contact. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
36 |
Caught cheating in some fashion, advancing Finis Batt's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
36 |
An expedition or voyage goes wrong, leaving Finis Batt stranded in the wilderness. |
6 |
36 |
Gain an Enemy |
6 |
38 |
Promoted to Scholar (Physician) rank 2. |