Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Flenn Hall is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Flenn Hall as an Enemy. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Severely injured. Owe 10,000 for medical bills. |
4 |
31 |
Gain Enemy if Flenn Hall don't already have one. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Flenn Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |