Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Contact with Government. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
35 |
Scarred. Owe 5,000 for medical bills. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
A sudden war destroys Francis Buckman's trade routes and contacts, forcing Francis Buckman to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |