Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
21 |
Assigned to the security staff of a space station. |
2 |
23 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
23 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
3 |
23 |
Continued as Marine (Star Marine). |
3 |
24 |
A mission goes disastrously wrong due to Freddie Sims's commander’s error or incompetence, but Freddie Sims survive. |
3 |
24 |
Cover for the commander and gain an Ally. |
3 |
27 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
4 |
27 |
Continued as Marine (Star Marine). |
4 |
30 |
Assigned to the security staff of a space station. |
5 |
31 |
Continued as Marine (Star Marine). |
5 |
34 |
A mission goes wrong and Freddie Sims is stranded behind enemy lines. Ejected from the service. |
6 |
34 |
Failed to qualify for Law Enforcement (Agent). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A sudden war destroys Freddie Sims's trade routes and contacts, forcing Freddie Sims to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |