Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Freeman Thompson's Contacts or Allies betrays Freeman Thompson, ending Freeman Thompson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
28 |
A mission goes wrong; Freeman Thompson and several others are captured and mistreated by the enemy. Gain Freeman Thompson's jailer as an Enemy. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Drafted into Line/Crew |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
36 |
Refuse to abuse Freeman Thompson's position for profit. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
38 |
Display heroism in battle, saving the whole ship. |
6 |
40 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
40 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |