Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Expand the field of Medic, but gain a Rival in Furman Raby's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Furman Raby left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Victim of a crime |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A good deal ensures Furman Raby is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
35 |
Perform an exemplary service for the scouts. |