Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Gale Elliott foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Attempt at commissioned failed. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
30 |
Gale Elliott join a gambling circle on board. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Gale Elliott is blamed for an accident that causes the death of several crew members. Gale Elliott's guilt drives Gale Elliott to excel. |