Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Gale Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Entered Merchant Academy with the Business curriculum. |
3 |
25 |
Made lifelong friends. Gain 2 Allies. |
3 |
25 |
Graduated with honors. |
4 |
25 |
Became a Merchant (Broker). |
4 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Gained a contact. |
4 |
29 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
29 |
Voluntarily left Broker |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Gale Rand's Contacts or Allies betrays Gale Rand, ending Gale Rand's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Scout (Courier). |
6 |
36 |
Gale Rand spend a great deal of time on the fringes of Charted Space. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |