Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Garfield Patterson's work ends up coming home with Garfield Patterson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
23 |
Make a breakthrough in Garfield Patterson's field. |
2 |
24 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
24 |
Continued as Scholar (Field Researcher). |
3 |
28 |
An expedition or voyage goes wrong, leaving Garfield Patterson stranded in the wilderness. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Garfield Patterson's Contacts or Allies betrays Garfield Patterson, ending Garfield Patterson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Became a Citizen (Corporate). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Voluntarily left Corporate |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Garfield Patterson easily defeat. |
6 |
39 |
Gain Enemy if Garfield Patterson don't already have one. |