Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scout (Explorer) with previous rank. |
3 |
25 |
Psychologically damaged by Garland Kabble's time in the scouts. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
26 |
Gained a contact. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Find an Alien Artifact. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Voluntarily left Barbarian |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Merchant (Broker). |
7 |
37 |
A good deal ensures Garland Kabble is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |