Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Garrett Willis's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Garrett Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |