Project Worker Geo Henderson  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 40 M 2 (-2) 7 (0) 8 (0) 7 (0) 6 (0) 12 (2)27876C
Gives others their freedom, Toadying
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Diplomat 0
Drive (Mole) 1
Jack-of-All-Trades 1
Mechanic 0
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Believer Missionary/Humanitarian Project Worker11
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Attempted a risky adventure and was injured.
1 19 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies that Geo Henderson easily defeat.
2 25 Gain Enemy if Geo Henderson don't already have one.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 27 Find valuable salvage.
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Continued as Drifter (Wanderer).
4 31 Offered job by a patron. Now owe him a favor.
5 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 38 A notable academic consults with Geo Henderson about a publication or documentary he is working on. Gain a Contact in academia.
5 38 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
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