Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Gerald Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Gerald Batt join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Voluntarily left Flight |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Gerald Batt have no idea what happened to Gerald Batt – they found Gerald Batt's ship drifting on the fringes of friendly space. |