Gerald Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 40 M 4 (-1) 8 (0) 4 (-1) 7 (0) 10 (1) 2 (-2)4847A2
Suave, Harsh
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Profession (Spacer) 0
Science (Life Sciences) 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Navy Flight Petty Officer, 3rd class22
Scout Explorer 01
 
Name Type Affinity Enmity Power Influence Species
Diana Mason Contact 1 1 1 2 Dynchia (F/15)
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Became a Drifter (Scavenger).
1 21 Find Ancient Technology.
2 22 Continued as Drifter (Scavenger).
2 26 Gerald Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Became a Navy (Flight) with the new title Crewman.
3 28 Gerald Batt join a gambling circle on board.
3 30 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Flight).
4 32 Vessel participates in a diplomatic mission.
4 32 Gain a contact.
4 34 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
5 34 Voluntarily left Flight
5 34 Became a Scout (Explorer).
5 38 Gerald Batt have no idea what happened to Gerald Batt – they found Gerald Batt's ship drifting on the fringes of friendly space.
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