Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gerald McLachlan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
27 |
Gained a contact. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Gerald McLachlan come into conflict with a splinter group Gerald McLachlan's own religion which maintains Gerald McLachlan's version is the wrong one. Gain 1 Rivals. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Gerald McLachlan's Contacts or Allies betrays Gerald McLachlan, ending Gerald McLachlan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Gerald McLachlan faith is shaken. |