Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Gerald Richey's Contacts or Allies betrays Gerald Richey, ending Gerald Richey's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
34 |
Gerald Richey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Gerald Richey's business expands, Gerald Richey's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |