Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Gertrude McRae's Contacts or Allies betrays Gertrude McRae, ending Gertrude McRae's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Returned to Citizen (Corporate). |
4 |
30 |
Political upheaval strikes Gertrude McRae's homeworld, and Gertrude McRae is caught up in the revolution. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |