Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Giles Macks's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Giles Macks's work ends up coming home with Giles Macks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Psychologically damaged by Giles Macks's time in the scouts. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Gained a contact. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |