Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Glenn Snyder out of business. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Glenn Snyder's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glenn Snyder fail to help. Gain an Enemy. |
2 |
21 |
Glenn Snyder inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Moved to a new world. |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Psychologically damaged by Glenn Snyder's time in the scouts. |
5 |
30 |
Returned to Merchant (Free Trader). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
A series of bad deals and decisions force Glenn Snyder into bankruptcy. Glenn Snyder salvages what Glenn Snyder can. |