Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Glover Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Moved to a new world. |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Became a Scholar (Physician). |
3 |
27 |
Refuse to join a cheat in some fashion. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Entangled in a bureaucratic or legal morass that distracts Glover Carpenter from Glover Carpenter's work. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Make a breakthrough in Glover Carpenter's field. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
36 |
Advanced training in a specialist field. |