Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A good deal ensures Grace Fleming is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A series of bad deals and decisions force Grace Fleming into bankruptcy. Grace Fleming salvages what Grace Fleming can. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
29 |
On the front lines of a planetary assault and occupation. |
4 |
32 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Star Marine (Marine). |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
36 |
A mission goes wrong; Grace Fleming and several others are captured and mistreated by the enemy. Gain Grace Fleming's jailer as an Enemy. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |