Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Grace McIntire's life into chaos, forcing Grace McIntire to leave the planet. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
22 |
Grace McIntire spend months in the dangerous criminal underworld. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Voluntarily left Enforcer |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
When dealing with an alien race, Grace McIntire botch an opportunity to gather extra intelligence about them. |
3 |
24 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Switched to Citizen (Worker). |
5 |
31 |
Grace McIntire's business expands, Grace McIntire's corporation grows, or the colony thrives. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |