Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Gregory Little's work ends up coming home with Gregory Little, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Attacked by enemies that Gregory Little easily defeat. |
4 |
33 |
Gain Enemy if Gregory Little don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
40 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |