Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Gustave Shea's work ends up coming home with Gustave Shea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Rogue (Thief). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
28 |
Involved in a feud with a rival criminal organization. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Continued as Rogue (Thief). |
4 |
30 |
Involved in a gambling ring. |
4 |
33 |
Promoted to Rogue (Thief) rank 2. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
34 |
Arrested |
6 |
34 |
Became a Prisoner (Fixer). |
6 |
36 |
Accused of assaulting a prison guard. |