Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Nearly killed. Owe 11,250 for medical bills. |
2 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
War breaks out, triggering a mandatory draft. |
2 |
23 |
Fled from the draft. |
2 |
25 |
Dropped out of the merchant academy. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Drafted into Engineer/Gunner |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Vessel participates in a notable military engagement. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |