Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Hamp Chambers's trade routes and contacts, forcing Hamp Chambers to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
22 |
Encounter a Psionic institute. |
2 |
22 |
Tested for psionic powers |
2 |
23 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
23 |
Became a Psion (Wild Talent). |
3 |
27 |
Pick up potentially useful information using Hamp Chambers's psychic powers. |
3 |
27 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
4 |
27 |
Continued as Psion (Wild Talent). |
4 |
28 |
Gain a mentor. |
4 |
31 |
Promoted to Psion (Wild Talent) rank 2. |
5 |
31 |
Continued as Psion (Wild Talent). |
5 |
32 |
Experimented on by a corporation, government, or other organisation |
6 |
32 |
Failed to qualify for Intelligence (Agent). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
33 |
Hamp Chambers do not know what happened to Hamp Chambers. There is a gap in Hamp Chambers's memory. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Voluntarily left Wanderer |
7 |
36 |
Failed to qualify for Scientist (Scholar). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Hamp Chambers is blamed for an accident that causes the death of several crew members. Hamp Chambers's guilt drives Hamp Chambers to excel. |