Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Hamp Morvell left the community. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Encounter a Psionic institute. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Hamp Morvell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Scout (Explorer). |
5 |
34 |
Hamp Morvell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hamp Morvell fail to help. Gain an Enemy. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |