Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A series of bad deals and decisions force Hamp Weddall into bankruptcy. Hamp Weddall salvages what Hamp Weddall can. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Attempted a risky adventure and was injured. |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
30 |
Became a Rogue (Thief). |
5 |
34 |
A police detective or rival criminal forces Hamp Weddall to flee and vows to hunt Hamp Weddall down. Gain an Enemy. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |