Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Hampton Hopkins into bankruptcy. Hampton Hopkins salvages what Hampton Hopkins can. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Hampton Hopkins's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
32 |
Became a Rogue (Thief). |
5 |
36 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
36 |
Promoted to Rogue (Thief) rank 1. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
39 |
Crime pays off. Gain victim as Enemy. |
6 |
40 |
Promoted to Rogue (Thief) rank 2. |