Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
27 |
One of Hazel Freeman's pieces of art is stolen, and the investigation brings Hazel Freeman into the criminal underworld. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
28 |
Invited to take part in a controversial event or exhibition that injures Hazel Freeman's social standing. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Voluntarily left Performer |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Hazel Freeman's work ends up coming home with Hazel Freeman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |