Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Hector Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Hector Middlemiss is rewarded for Hector Middlemiss's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
Moved to a new world. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |