Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Helmer Anderson's Contacts or Allies betrays Helmer Anderson, ending Helmer Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Helmer Anderson's normal circles. Gain a Contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
39 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |