Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
30 |
Herbert Fallow is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
30 |
Returned to Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Herbert Fallow's Contacts or Allies betrays Herbert Fallow, ending Herbert Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |