Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
20 |
Gain Enemy if Herbert Lord don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Herbert Lord's Contacts or Allies betrays Herbert Lord, ending Herbert Lord's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Herbert Lord's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Herbert Lord is sent to a new community or parish to preach The Word among the poor. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |