Hezekiah Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 40 M 2 (-2) 5 (-1) 5 (-1) 9 (1) 11 (1) 7 (0)2559B7
Independent, Expressive hands
 
Skills
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Medic 0
Melee (Blade) 1
Persuade 0
Profession (Worker) 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Wanderer 02
Drifter Barbarian 03
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A series of bad deals and decisions force Hezekiah Chambers into bankruptcy. Hezekiah Chambers salvages what Hezekiah Chambers can.
2 20 Failed to qualify for Physician (Scholar).
2 20 Became a Drifter (Wanderer).
2 22 Moved to a new world.
3 24 Continued as Drifter (Wanderer).
3 26 Hezekiah Chambers do not know what happened to Hezekiah Chambers. There is a gap in Hezekiah Chambers's memory.
4 26 Failed to qualify for Colonist (Citizen).
4 26 Switched to Drifter (Barbarian).
4 30 Hezekiah Chambers do not know what happened to Hezekiah Chambers. There is a gap in Hezekiah Chambers's memory.
5 30 Failed to qualify for Flight (Navy).
5 30 Continued as Drifter (Barbarian).
5 31 Contact with Government.
6 34 Continued as Drifter (Barbarian).
6 37 Amnesia.
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