Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Hiram Terry's ship is damaged, and Hiram Terry have to hitch-hike Hiram Terry's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
28 |
Hiram Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Hiram Terry's Contacts or Allies betrays Hiram Terry, ending Hiram Terry's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
40 |
Gain Enemy if Hiram Terry don't already have one. |